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SyFaeRûn is a medium roleplaying campaign. What that means (as opposed to, say, a heavy roleplaying campaign like SyDarkSun) is that while roleplaying is expected, it is not required. If you make some attempt to act in-character, and don't run around wreaking havoc on the game in ways that make no sense for your character, that's sufficient. The DM is not going to insist that you colorfully narrate every attack or create involved backstories for your characters. It also means that not a lot of inter-party secrets and infighting are expected; characters are generally expected to be on the same team, and to share information as necessary. That does not mean that you can't or shouldn't keep some secrets from your fellow characters, or that some inter-party bickering or plotting isn't allowed. It's just not usually expected.
However, though in-depth roleplaying is not required, it is strongly encouraged, and will be rewarded (in addition to the inherent fun involved in fleshing out and delving into your character). Adding character portraits, backstories, family and contacts information, character journals, secrets, plots, and the like for your character will greatly enhance not only your enjoyment, but everyone else's as well (most certainly including the DM). Following are some tips and information on how to do that.
As I'm still new to 5th Edition Dungeons and Dragons, I'm still working out just what rewards players can earn for developing their characters. At minimum, good roleplaying (especially if it disadvantages your character in some way) will be rewarded with Inspiration points.
- There has long been confusion about the function and role of hit points in D&D. Someone called “EmperorPonders” has done a better job at explaining it than your DM has ever seen before. I encourage you to read “You are (probably) doing it wrong” to get a much better idea of what happens when your character takes damage. In essence, hit points beyond a basic minimum (say, 6) represent stamina and fortitude, not your physical body. So for characters (and many monsters) with more than one hit die, what happens in combat is not that swords and arrows strike deeply into their bodies, but that their defenses get worn down. Only once that has happened is a killing blow possible.
There are tons of good books, movies, etc. that can inform great roleplaying. Here is a short list of those I consider essential.